best.comment.ever.
pe kotaku, post de "la multi ani starcraft" [a implinit 10 ani in 31 martie], comentariu scris de MisterSleep
I'll preface this by saying that I'm excited as hell for the sequel, and even if it turns out to be a carbon copy of the original with a 3D facelift, and the new units turn out to be three zerglings duct-taped to a firebat, I'd still buy it on launch day.
...
I hated the first game. Hated the shit out of it. And through no real fault of the game other than its inability to adapt to my playing style, which is 1) point 2) click 3) pray. I forgot my build queues, could never remember the tech trees, and was constantly pissed off by my marines making out or humping each other or whatever it was they were doing in the corner that prevented them from going up the damned ramp. I never got the hang of micro-management. I never got the hang of macro-management. I was, however, good at two things: building massive armies of the most useless units for the particular enemy/terrain, and then sending said armies directly and efficiently to their deaths, without being distracted by objectives or plot points. I was also pretty good at sucking maps dry of all precious resources, without really accomplishing anything. I think I made a tank once.
I wanted to like it, I really did. I just never was able to accept the fact that a Korean fetus could beat me with its vestigial tail. The problem is that, unlike most other games I suck at, I wasn't able to write it off as a poor or inaccessible game... I KNEW the problem was with me, not it. So naturally I developed a deep, burning resentment that led to promiscuity, heroin, and many failed and unfulfilling relationships with tattoo artists.
Maybe the reason I'm excited for the sequel is that it gives me a new, fresh chance to show the old bully who's really boss. And when the crying is done and the blood is wiped away, I'll sell my computer and buy an abacus.
meh. i love kotaku
